All Design articles
-
Article
Question: What Is A Car?
Changing formats, powertrains and autonomy all widen our definition of a car. Or do they?
-
Article
Car Design Essentials Part 1: Bones
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
-
Article
Opinion: Why honest design matters
Mild misdirection or visual lying? Here’s a firm view on the trend of design fakery
-
Article
Layers of meaning: the trend for fractured forms
Taking apart conventional volumes and reassembling them in layered forms is becoming more common. Why?
-
Article
Bulging Beltlines: Is Bigger Really Better?
Why are our cars ever-expanding? The automotive obesity crisis
-
Article
Design Interviews: Interrogating BMW's Top Team
Quizzing BMW's Executives On The Brand's Future (and its wheelchair)
-
Article
Who’s Where: J Mays joins Royal College of Art as visiting professor
Former design VP announces first appointment since leaving Ford in 2013
-
Article
The celebrity railroad designers by Peter Stevens
How design defined the railroad expansion of the 1930s
-
Article
Details: Show stands
It’s easy to be completely engrossed by the cars at the motorshow. Clearly, they should be the number one priority but, increasingly, stand design is important too