All Editorial articles – Page 59
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Concept Car of the Week: ItalDesign/Volkswagen Project Orbit (1986)
Following the success of the Golf, Italdesign proposed a radical duo – Machimoto and Orbit – to evolve Volkswagen’s small car concept
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The Art of Construction: designing heavy machinery
Design Director of Volvo CE Gustavo Guerra explains what drives construction equipment and truck design
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Bentley-RCA student collaboration highlights
British brand has chosen its favourite responses to the brief they set RCA students
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Paris 2018: A philosophical finale
There were some highlights, but the show asked some big questions too
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Paris 2018: Infiniti Project Black S
F1 tech and lots of carbon fibre in a suave Infiniti? Design director Karim Habib explains
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Paris 2018: GFG Sibylla GG 80
A new car from the legendary Giorgetto Giugiaro – and he explained it to us himself
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Driven: Hyundai Kona Electric
Car Design News takes a drive in a very convincing compact crossover, the Hyundai Kona Electric
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Peugeot E-Legend Concept revealed
A retro throwback on the surface, an autonomous connected EV underneath
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Mercedes-Benz Vision Urbanetic concept
Swappable bodies make autonomous, electric concept van an urban tool
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Concept Ute of the Week: Isuzu Como F1 (1991)
A car, a truck, a prophecy... with a whole load of horsepower to boot
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Car Design Essentials Part 3: Graphics
Designers talk of “having an eye for design,” an intuitive sense of what’s harmonious and what is undesirable but what exactly are the components of the criteria that they’re using? For automotive design it essentially breaks down into three steps, which we term ‘Bones, Muscles and Graphics’. In this final part, we examine the third element of evaluating automotive design, the graphic treatment (grilles, lamps, window shapes, shutlines, DRG, DLO, wheels)
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Driven: Hyundai NEXO fuel-cell vehicle
Hyundai’s hydrogen-powered crossover will reach the UK soon. We had an early chance to try it in 2018
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Car Design Essentials Part 2: Muscles
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
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Article
Car Design Essentials Part 1: Bones
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
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Article
Eyes On Design 2018: Great cars, good cause
The annual Detroit charity event was superb again this year