All Insights articles – Page 5
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How to be a car designer Pt4: Your portfolio
Professional Car Designer and transportation design teacher Luciano Bove offers aspiring car designers advice on how to make a career out of car design and get into a university which teaches transportation design. This series of articles is a must-read for anyone who wants to become a professional car designer. In this feature we examine the art of building a strong automotive design portfolio
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How to be a car designer part 3: Going to design school
Professional Car Designer and transportation design teacher Luciano Bove offers aspiring car designers advice on how to make a career out of car design and get into a university which teaches transportation design. This series of articles is a must-read for anyone who wants to become a professional car designer. In this featue he offers advice on how to make the most of your time at university and put yourself first in line for a job in car design
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How to be a car designer part 2: Starting design school
Professional Car Designer and transportation design teacher Luciano Bove offers aspiring car designers advice on how to make a career out of car design and get into a university which teaches transportation design. This series of articles is a must-read for anyone who wants to become a professional car designer
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How to be a car designer Part 1: Turning passion into a profession
Professional Car Designer and transportation design teacher Luciano Bove offers aspiring car designers advice on how to make a career out of car design and get into a university which teaches transportation design. This series of articles is a must-read for anyone who wants to become a professional car designer
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Article
Exclusive: HMI walk through: Porsche Panamera E-Hybrid head unit overview
Premiering on CDN, this latest video from Screens reviews the touch UX of the Porsche Panamera E-Hybrid 2019’s head unit display
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HMI walk through: Kia e-Niro
In their latest video, Screens tested the ADAS functions of the 2019 Kia e-Niro such as lane keep assist, speed limiter and active cruise control
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HMI walk through: BMW X7
In their latest video HMI benchmarkers Screens review the BMW X7’s head unit gesture controls
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HMI walk through: Jaguar I-Pace
HMI benchmarkers Screens review the Jaguar I-Pace head unit and instrument cluster which are packed with functionality and feature smartphone like UX
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Concept Car of the Month: Lo-Res and The Consumer (2016)
Two remarkable concepts explore the ‘Form Zero’ of automotive design
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Design Essay: Are ‘Responsible’ Cars the Future?
We took a look at why a holistic view of a vehicle’s environmental and social impact is needed when developing the cars of the future
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HMI walk through: Tesla Model 3 central display
HMI benchmarkers Screens review the central display of the Tesla Model 3, which neatly provides essential functionality while stripping away anything that isn’t needed in everyday life
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Shanghai 2019 overview
Now the dust has settled on the biggest auto show of the year, we asked Drew Meehan join the dots of what we saw in April in Shanghai
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HMI walk through: Volkswagen Touareg
HMI benchmarkers Screens review the VW Touareg with its massive 15-inch head unit display that is helpfully angled towards the driver
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Transportation design becomes holistic mobility design
Martin Groschwald from design industry recruitment consultancy Konzepthaus looks at the big picture
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Technology focus - reading our emotions
We take a look at the latest work by suppliers and carmakers to read and affect the emotional state of vehicle occupants
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Car Design Essentials Part 3: Graphics
Designers talk of “having an eye for design,” an intuitive sense of what’s harmonious and what is undesirable but what exactly are the components of the criteria that they’re using? For automotive design it essentially breaks down into three steps, which we term ‘Bones, Muscles and Graphics’. In this final part, we examine the third element of evaluating automotive design, the graphic treatment (grilles, lamps, window shapes, shutlines, DRG, DLO, wheels)
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Car Design Essentials Part 2: Muscles
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
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Article
Car Design Essentials Part 1: Bones
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
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Article
How much does it cost for a car designer to live in different cities around the world? And what’s the quality of living?
What to expect when living in one of the world’s car design cities
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